Level Editor |
The Level Editor, accessed via the Main Menu, allows the player to create new levels or edit existing levels. The default levels included in the distribution (Game Pack 1 and Game Pack 2) cannot be edited. Players may also submit their created Games for upload into the "New Games" list for public download.
Creating / Loading Games |
Levels are stored in Games. Therefore, to create a new Level you must first create a new Game or load an existing Game. You can create up to 50 levels in any one game.
Important Note: User-created Games are unsupported. FreshGames is not liable for errors and issues related to Games acquired from or created by parties other than FreshGames. Use at your own risk.
To create a New Game:
1) Press the Game Menu button in the left
control panel.
2) Press the Level Editor button to enter the Level Editor. You are now in the
Games Menu within the Level Editor.
3) Select a Game Type (Arcade or Puzzle).
4) Press the Create Game button.
5) Type the name of your level and press the Create Game button or the Enter
key.
To load an existing Game:
1) Press the Game Menu button in the left
control panel.
2) Press the Level Editor button to enter the Level Editor. You are now in the
Games Menu within the Level Editor.
3) Select a Game Type (Arcade or Puzzle).
4) Select a Game from the list.
5) Press the Load Game button.
Note: You can also select an existing Game to rename or delete it as necessary using Rename Game or Delete Game, respectively.
Level Menu |
After creating or loading a Game, you are placed in the Level Menu to manage levels within the game. An example of this menu is shown below.

| Button/Field | Function |
| Game Information | Displays the current Game Name, Author, and Game Type. |
| Game Settings button | Takes you to the Game Settings screen, where you can edit the Game Name and Author, and set Level order for the game. |
| Choose a Level | Select from a list of levels in the game to perform a specific action on that level (Edit, Rename, Copy, etc.). |
| Edit Level button | Loads the selected level in the editor. |
| Create New Level button | Allows naming and creating of a blank, new level. |
| Copy Level button | Copies the existing level into the clipboard buffer. This is useful to copy a level from one game to another. |
| Rename Level button | Allows renaming of the selected level. |
| Delete Level button | Deletes the selected level. |
| Paste Level button | Pastes a level from the clipboard buffer into the current game. This requires a "Copy Level" action from another game or the same Game Type. Arcade levels cannot be pasted into Puzzle games and vice versa. |
| Previous Menu button | Returns to the Games Menu in the Level Editor. |
Editing Levels |
After pressing "Edit Level" or "Create New Level", you are placed in a screen to edit the level. The layout of the program when editing a level is illustrated below:

Editor menus: These buttons allow navigation between the Games and Level Menus within the editor or allow you to exit the Level Editor completely.
Level Information: This area displays the level Name, Type, initial Time Left, and initial Cubes to Go settings. Edit all of these properties, except for Game Type, by clicking on the property and editing the values as necessary in the menus that appear.
Cubes on Board: There are four cube types available place on the board to construct a level: Normal cube, Star cube, Fractured cube, and Immovable cube.
Cubes in Play / Weights: There are four cube types available to place on the board during gameplay: Normal cube, Wedge cube, Osmosis cube, and Laser cube. Use this area to control the colors and likeliness that a particular cube will appear during gameplay (the weight). Left-click a cube to adjust these values for the given cube in the window that appears.
Clear Layer / Board: This button clears the selected layer or the entire board as selected in the Layer Selector.
Layer Selector: The board has three layers (bottom, middle, top) where cubes can be placed. Use the layer selector to choose a layer to place cubes.
Editing Area: This is the actual board where you place cubes to create your level.
Save & Test Level: These buttons allow saving or playtesting of the current level.
Level / Game Design Tips |
Creating an effective, fun game depends on a variety of factors. Here are some tips:
Submit for Upload |
Players may wish to submit their created games for upload into the "New Games" download area. To submit your game for consideration, please e-mail your game .bin file to cubisgames@freshgames.com.
The game .bin file can be found in the program directory under Data\bin\levels under the filename "<gamename>.bin". For example, if you have created a game called "User" and the program is installed in C:\Program Files\Cubis, you will find the User game file in C:\Program Files\Cubis\Data\bin\levels\user.bin.
Requirements and disclaimers for submitted games: